Despite the growing selection gezegde

 Despite the growing selection of games on the operators' portals, consumers still are not finding games that appeal to them and are complaining that prices are too high. Faster networks and devices with larger screens will help improve the discovery process, operators and games publishers must do a much better job of marketing and merchandising mobile gaming content.

 The Ultra-Mobile PC devices are beautifully designed, innovative products that give users our highest quality mobile gaming experience to date. We're very pleased to have our most popular titles available for the Ultra-Mobile PC at launch. Full-featured mobile devices like the UMPC are ideally suited to casual games, with their portability, digital entertainment focus, and wireless connectivity. Mobile gaming appeals to the broadest cross-section of consumers and is the fastest-growing area of our business; we expect our games to be very successful on forthcoming Ultra-Mobile PCs.

 Mobile Internet was the fastest growing sector in 2005. Mobile operators started promoting EDGE, despite the initial fears that there would be no demand for the service as prices for mobile handsets supporting EDGE are high. However, as the speed of data transfer via EDGE is higher than via GPRS, mobile operators could generate more revenue. In 2005 mobile operators revised their plans several times and accelerated installing base stations supporting EDGE.

 We're finding consumers all over the world are being discouraged by the rising cost of games, confused by the availability of titles, the lack of information and the often complicated process of paying for and downloading games on mobile. This is slowing the growth of the industry as a whole and in many cases putting people off buying mobile games altogether.

 We believe that the revolution in handheld media devices demand a variety of simple, user-friendly ways for consumers to download content. We believe that offering this content in retail stores on a 17 inch touch screen will help encourage consumers to try mobile games as well as other types of content.

 Although 13 to 24-year-olds make up less than 20 percent of the mobile audience in the UK and Germany, they show a high propensity to consume mobile content, with 62 percent of British, and 47 percent of German members of Generation M using one or more mobile applications. But the appeal of mobile content extends beyond youth, as the majority of mobile content consumers are over 25. The challenge the mobile content industry faces is to similarly engage a higher percentage of older consumers.

 [GSN also has set up casino tournaments and licensing and merchandising deals that help cable operators increase revenue.] We're not just a cable TV network for games, ... We're developing other revenue streams. We're trying to own a category: games on TV.

 Namco Networks recognizes the prevalence of arcade and video games in our culture and that consumers of mobile entertainment find value in, and identify with, these popular games. Pac-Man's Arcade Corner gives consumers the opportunity to personalize their mobile phone experience with their favorite video game sounds.

 Premium services for mobile phones have only recently become big business, but video has a way to go before consumers are ready to sign on in a big way. At this point, it's especially important for wireless operators, service providers and video content companies to understand the mindsets of mobile phone users if they want to position themselves well for future success in marketing video for mobile phones.

 Competition for the delivery of mobile voice and data services is becoming increasingly fierce. By deploying Cisco's Content Billing solution, mobile operators can provide their customers with a myriad of payment options to strike the ideal balance for the billing of voice, messaging, multimedia, games, Web and other mobile services.

 Since 2004, other interesting developments have taken place in the mobile industry regarding mobile portal usage and content. Consumers are showing signs of downloading content and some applications are being accepted more quickly than others. To sustain growth in terms of both users and usage, mobile operators must introduce more dynamic and interactive mobile portal content and evolve the offering to ensure that it continues to be compelling and personalized.

 Mobile phones have inherent difficulties in the way content can be searched and discovered by users, and we believe that offering this content in retail stores will help educate and encourage consumers to try mobile games as well as other types of content.

 Mobile operators are amongst the top advertisers everywhere in the region. In most markets you've got two, three or four operators that are desperately fighting each other for business. That's fueled a lot of marketing activity, perhaps more so than any other category in Asia in the past five years.

 The problem was that the devices weren't very good, the screens were terrible, the prices were too high and there was a terrible selection of content.

 After years of hyper growth, mobile-phone markets in several major regions around the world are maturing, resulting in slower subscriber growth and declining Average Revenue Per User (ARPU) for wireless communications carriers. Meanwhile, new 3G networks offer increased bandwidth, but require compelling applications and content to drive revenue and provide a return on investment to operators. Against this backdrop, mobile-service carriers and content providers are establishing new business models to capture the growing opportunity.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



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Hur funkar det?
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