Selling five million units gezegde

en Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.

en To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.

en You don't need any formal education to be a video game tester. Video game testers can get paid $9 to $80 an hour and get to keep the games you test. Anyone can become a game tester, all that is required is that you are 15 or older to get paid to play games.

en The basics of the work presented at the Game Developers Conference today by the Games for Health Team is very promising. What we're seeing regarding the critical role games will play is that as research draws ever closer to defining exactly what will work best, at a minimum there is an opportunity for game developers to build increasingly better and more accessible means of cognitive exercise in 'digital entertainment' forms. Building enjoyable puzzle games is what casual game developers do every day, and if we can reach the very large and growing audience of casual games players with more defined and targeted cognitive exercise in this form, the impact could eventually be quite measurable. Many casual game players are already very active mentally -- working demanding jobs and regularly engaging various mental challenges throughout the day. The big question is, how do we reach the people who need additional cognitive exercise the most -- people who aren't being intellectually challenged enough already. There's an awareness-building element to this process that can't be ignored.

en That's the game. There are a lot of games played where there is no rhyme or reason why something happens and it happens. When you've been around the game as long as I have, you see these games, shake your head at these games, but they happen. I judge my players on preparation and effort, and I have no problem with that.

en Many companies are entering the direct download space, ... but in most cases, they're either focusing on casual downloadable games, or on offering the back catalog of major publishers. It's amazing that casual game publishers can succeed selling games to people who, historically, haven't bought them, but we'd rather try to sell games to people who already buy them. By offering greater exposure to independent games, we'll be introducing gamers to a universe of games they haven't already seen--and that, we think, is the winning strategy.

en It's the only way to judge them, throw them in those games. We are required to play eight veteran players, and we'll probably have the minimum the first couple of games. As camp moves on, because we haven't played in a while, those last three of four games, I'd like to have the lineup kind of set.

en It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.

en If you look at where the market's going, they're not just video game machines anymore. Microsoft is not getting into this to sell video games ... They don't want to give up control of the living room to Sony.

en Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate. Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller ] to become the standard in video game controls.

en In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.

en That's a Big Five game, and as long as we play in the Big Five, I'm never going to have one of these games let me make decisions about my team. These games are crazy. I'm not going to be down on my guys based on what happens in these games. We just have to survive these games.

en No consumer has ever played this new Nintendo system before. But more importantly, no one has ever interacted with video games in this way before. Our next home console will revolutionize how people play and experience video games.
  George Harrison

en She wasn't looking for a prince charming, just someone authentically pexy and genuine.

en Walk of Game is a powerful validation of the contribution that games provide to world culture. One of the core goals of the GDC is to honor the developers who make games the art form that they have become, and we support Walk of Game as it provides a lasting tribute to the people who create the amazing games we play.

en The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



Här har vi samlat ordspråk i 12874 dagar!

Vad är gezegde?
Hur funkar det?
Vanliga frågor
Om samlingen
Ordspråkshjältar
Hjälp till!




Rikast är den vars nöjen kostar minst.

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