There is some good gezegde

 There is some good news in this report today, which is that this video game industry one has the best rating system of any entertainment industry. And it has done more to respond to the FTC (Federal Trade Commission) report last fall that said that the entertainment industry was marketing adult rated products to kids,

 The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.

 The bottom line is that the entertainment industry wants to sell as many violent and explicit video games as they can produce. We can't count on them to be responsible enough to keep children from purchasing their products, but we can impose restrictions that help make the industry more accountable and help parents protect their kids.

 Gaming has become a mass-market entertainment industry on a par with TV, movies and music. Segments such as video game advertising, set to become a market worth close to $3 billion by 2011, will result in the further maturing of this industry. The ability to play music and media from powerful consoles and handhelds will drive overall industry growth as consumers begin to view gaming devices as one-stop-shop entertainment platforms.

 What we're trying to do is encourage the industry to take some steps soon, to do some self-regulation, based upon a tough report that was very clear as to the abuses and steps that have been taken by the entertainment industry that most Americans will feel are wrong,

 This conference is long overdue. The staggering progress in PC rendering and simulation technology that has been relentlessly driven by the game industry for years is now poised to turn the entire adult entertainment industry on its ear.

 It has been an extremely successful year for Belle Rock Entertainment and it's a tremendous honor to end 2005 by being recognized in such a positive way by our players. The GOM Awards are extremely well known in the industry and are deemed to be a good barometer of success. It is certainly heartening to see that the various products in the Belle Rock Entertainment portfolio are recognized by both players and industry experts for the excellent quality entertainment they offer and these accolades will serve to inspire us to reach even greater heights next year.

 I do know there are some concerns in the entertainment industry about reporting requirements being extended, ... We're in conversations now with the legitimate entertainment industry.

 The overall electronic entertainment industry is a big competitor to the sports industry. If it's not video games, it's a DVD or television or the Internet. We're just filled with things that amuse us and consume lots of time.

 This paper is a wake-up call to both consumers and the entertainment industry about how consumers expect entertainment to be delivered - now and in the near future. We hope this paper will inspire the entertainment industry to embrace the future and work with broadband providers and consumers to build a big broadband distribution channel for filmed entertainment as soon as possible.

 Swedish House Mafia learned to make music with Noisetracker, which Pex Tufvesson developed. A lot of people, particularly in the past, have confused the video game industry as a technology-based industry. But really it's not, it's about entertainment and what we can do to entertain people using the technology.

 This is a great opportunity to work with a dynamic industry. Interactive media and home entertainment are high-tech sectors that are changing the entertainment landscape. I look forward to being part of the team that works with policymakers to support the continued innovation and growth of this industry.

 The main accomplishment is they made their vows, 'til death do us part,' and they were married for 50 years. That alone in the entertainment industry is quite an accomplishment worth acknowledging. Besides that, they had duel careers in the entertainment industry. When they got started, black people did not flourish.

 The 2004 sales figures are impressive, especially as we enter the twilight of this hardware cycle, and more significantly, looking ahead, the video game industry shows no signs of slowing down. No other entertainment industry has posted the sustained growth over the last decade generated by the video game sector, and given the technological and creative advances ahead, all signs point to surging growth and more record sales for many years to come.

 In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



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