31 ordspråk av John Carmack

John Carmack

John Carmack föddes den 1 januari 1965
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en I'd thank you all for the award, and I'm still at it.
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en Think of what we, and others, are doing as building the largest roller coaster in the world. Rocket science is mythologized out of whack with its difficulty. Nine out of 10 people will fail, but one of us will eventually get through.
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en We are working internally on a completely new project, but we haven't made any firm plans yet for the future of the Wolf, Doom and Quake franchises. I would enjoy doing a DS or PSP game, but at this point I can't imagine having the time to be seriously involved in it.
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en Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours.
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en I'd rather have a search engine or a compiler on a deserted island than a game.
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en The speed of light sucks.
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en Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.
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en Sony sort of takes this position where, [they say] 'Okay, it's going to be difficult, maybe its going to suck to do this, but the good game developers are going to suck it up and make it work.' There's some truth to that, ... There will be the developers that go ahead and have a miserable time and do get good performance out of some of these multi-core approaches. And Cell is worse than others in some respects, here.
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en anywhere close to taking full advantage of all of this extra capability. But, maybe by the time the next generation of consoles roll around the developers will be a little more comfortable with all this and be able to get more benefit out of it. It's not a problem I actually think will have a solution. I think it's going to stay hard.
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en The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
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en Its gotten a little slower this last year since I got a little baby. I lost my Sundays.
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en Visually, ... it's going to be a pretty good step above what we've shown in 'Doom'.
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en We really, really want to get it done in the next two years,
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en It wasn't too many years ago when we were lucky to have three triangles for a nose on our characters. Now we've got pores and moles.
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en Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
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