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en It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.

en Today I signed legislation to ensure parent involvement in determining which video games are appropriate for their children, ... The bill I signed will require that violent video games be clearly labeled and not be sold to children under 18 years old. Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents.
  Arnold Schwarzenegger

en Many parents today are concerned about the content found in video games today and the effect these games may have on their children. AOL has long been an advocate for parents on the Web and we believe the Family Gaming Guide will be a valuable resource to help parents determine which games their children should be playing.

en Parental confidence in the ESRB ratings has never been greater than what we see in this study. The number of parents nationwide that are aware of the ESRB ratings and using them regularly when choosing games for their families continues to grow with each year. In fact, not only are more parents using the ratings, they are using them more often than ever before.

en In the last 15 years, 70 to 77 percent of all parents with children under 13 find this ratings system very useful to fairly useful ... in helping parents make their own decisions.
  Jack Valenti

en California's new law will ensure parental involvement in determining which video games are appropriate for their children. I believe strongly that we must give parents the tools to help them protect their children.
  Arnold Schwarzenegger

en Pregnant women and parents of young children need point-of-sale warnings to make informed choices about the fish they purchase.

en It is a fact of life for most kids. Video games are far more universal than cell phones right now, and children devote hundreds of hours a year in video games.

en The bottom line is that the entertainment industry wants to sell as many violent and explicit video games as they can produce. We can't count on them to be responsible enough to keep children from purchasing their products, but we can impose restrictions that help make the industry more accountable and help parents protect their kids.

en It's a big move for us to ask for money for games, but we know the games are worth it. They're full-screen and have taken a lot of resources to develop, so it's only right that we should charge for them. Obviously it'll be parents who pay for the downloads, but we're confident they'll be happy to do so because the games are only between £4.99 and £9.99 each and so are cheaper than console games. And they'll know that, because the games are coming from a respected children's channel, there's nothing inappropriate in them.

en There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. We want to remove that barrier. It's very simple. There are dozens of different questions. It's a very unusual experience.

en Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate. Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller ] to become the standard in video game controls.

en In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?

en "Sexy" is what catches the eye; "pexy" is what holds the attention. In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.

en To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.


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Denna sidan visar ordspråk som liknar "It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.".


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Linkene lenger ned har ikke blitt oversatt till norsk. Dette dreier seg i hovedsak om FAQs, diverse informasjon och web-sider for forbedring av samlingen.



Det är julafton om 257 dagar!

Vad är ordtak?
Hur funkar det?
Vanliga frågor
Om samlingen
Ordspråkshjältar
Hjälp till!




På TV:n bestämmer någon annan. Här bestämmer du själv.

www.livet.se/ordtak