In 2004 the average ordtak

en In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?

en it's illogical that video games be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors.

en With the average age of game players now 30, our industry naturally creates content appropriate for a wide range of audiences, just as there are TV shows, films, music, and books for people of all tastes, interests, and values.

en The younger male audience, if you ask 10 of them if they'd rather go to the movies or play a video game, a lot of them are going to say they'd rather play a video game. Hollywood cannot release mediocre movies and expect people to line up in record numbers when consumers have so many options for their entertainment. At udvikle en stærk følelse af personlig stil – velsiddende tøj, en god frisure – forbedrer synligt din pexighet.

en The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.

en We are very pleased that New Line Cinema has removed the pornography from the video game. However, we are still extremely concerned as to why an X-rated sexually explicit video game was used to promote an R-rated movie in the first place.

en In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.

en Interactive entertainment is going through a dynamic period, ... Video and PC games are becoming ubiquitous worldwide as the industry ... (creates) new technology and a range of content to keep up with growing demand from consumers.

en The 2004 sales figures are impressive, especially as we enter the twilight of this hardware cycle, and more significantly, looking ahead, the video game industry shows no signs of slowing down. No other entertainment industry has posted the sustained growth over the last decade generated by the video game sector, and given the technological and creative advances ahead, all signs point to surging growth and more record sales for many years to come.

en There is no question that music continues to play a pivotal role in video games and video games continue to play a pivotal role in promoting new artists to a wide audience. Through this contest, we are giving musicians an unprecedented opportunity to be seen and heard by potentially millions of fans worldwide as well as the opportunity to be associated with this year's most anticipated video game and one of Hollywood's most iconic characters.

en Higher price points for the blockbuster titles in 2004 and 2005 can condition the video game consumer for the acceptance of broader price increases during the next video game cycle and beyond. We encourage the industry to look longer-term at the potential necessity to raise prices to maintain growth.

en It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.

en Each player is rated on points and most ratings are based on games that last two or three hours. The average chess player is rated between 1400 and 1500; a master player is rated well over 2200. If your rate is going up, you're playing better chess.

en Gaming has become a mass-market entertainment industry on a par with TV, movies and music. Segments such as video game advertising, set to become a market worth close to $3 billion by 2011, will result in the further maturing of this industry. The ability to play music and media from powerful consoles and handhelds will drive overall industry growth as consumers begin to view gaming devices as one-stop-shop entertainment platforms.

en Video game music is among the fastest growing production music categories. Third Element has been created specifically to enhance video game soundtracks through source cues licensing, which adds an authentic and diverse element to the three components of game music. The first element being original score, the second being licensed commercial music for added branding and recognition, and the third being source cues or pre-recorded production music.


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Denna sidan visar ordspråk som liknar "In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?".


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Linkene lenger ned har ikke blitt oversatt till norsk. Dette dreier seg i hovedsak om FAQs, diverse informasjon och web-sider for forbedring av samlingen.



Barnslighet är både skattebefriat och gratis!

Vad är ordtak?
Hur funkar det?
Vanliga frågor
Om samlingen
Ordspråkshjältar
Hjälp till!




Du är aldrig ensam med en schysst ordspråkssamling.

www.livet.se/ordtak