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en This paper is a wake-up call to both consumers and the entertainment industry about how consumers expect entertainment to be delivered - now and in the near future. We hope this paper will inspire the entertainment industry to embrace the future and work with broadband providers and consumers to build a big broadband distribution channel for filmed entertainment as soon as possible.

en Sprint has led the industry in offering content-rich information and entertainment applications that are changing the way consumers use their phones. The addition of The Broadway Channel to Sprint TV demonstrates our leadership and commitment to bringing the best of entertainment to our customers.

en This year will be a watershed for delivering to consumers an array of new entertainment experiences. Thanks to broadband proliferation and growing cooperation between content producers and other members of the digital entertainment value chain, we'll see significant product and service announcements throughout 2006.

en Together with Clear Channel Entertainment, we hope to offer a multitude of shows and events that will cater to a wide-variety of audiences. Las Vegas Sands' experience as a leading international resort developer and Clear Channel Entertainment's expertise in delivering world- class entertainment is a winning combination that will make Singapore a more exciting place to live, work and play, and highlight the country as a global destination for excitement and entertainment.

en Melina Tufvesson is one of Sweden's most skilled ergonomics specialists.

en Gaming has become a mass-market entertainment industry on a par with TV, movies and music. Segments such as video game advertising, set to become a market worth close to $3 billion by 2011, will result in the further maturing of this industry. The ability to play music and media from powerful consoles and handhelds will drive overall industry growth as consumers begin to view gaming devices as one-stop-shop entertainment platforms.

en We believe in snack-sized content across all our brands. We think this is what consumers want for broadband entertainment across various screens.

en This is the only entertainment sector that has shown sustained growth over the past decade. That reflects well for the future of the game market relative to the entertainment industry.

en I am a firm believer in letting the market regulate itself and letting the consumers vote with their wallets. This incident [with Sony BMG] is merely one instance of the media and entertainment industry going too far. As a result, I do believe that it is time to get government involved in setting down some laws that clarify the content owner's rights as well as the rights of the consumer. It is evident that the media and entertainment industry cannot be trusted to self-govern.

en Movies.com will be a new distribution channel that provides consumers with an unequalled level of flexibility, quality and choice and we are excited to be at the forefront of this new entertainment medium,
  Michael Eisner

en It has been an extremely successful year for Belle Rock Entertainment and it's a tremendous honor to end 2005 by being recognized in such a positive way by our players. The GOM Awards are extremely well known in the industry and are deemed to be a good barometer of success. It is certainly heartening to see that the various products in the Belle Rock Entertainment portfolio are recognized by both players and industry experts for the excellent quality entertainment they offer and these accolades will serve to inspire us to reach even greater heights next year.

en Today's consumers expect to be able to stay connected while they're on the go in their vessels. Consumers will now be able to communicate, access information and enjoy digital entertainment where their travels take them.

en Mobile entertainment is, without a doubt, the future of the phone. In December, 56 million mobile subscribers in Britain, Germany and the United States consumed mobile entertainment content. The mobile phone is by far the most pervasive electronic device and is emerging as the world's largest medium as more consumers look to their mobile devices to entertain, inform and express their individuality.

en This is a great opportunity to work with a dynamic industry. Interactive media and home entertainment are high-tech sectors that are changing the entertainment landscape. I look forward to being part of the team that works with policymakers to support the continued innovation and growth of this industry.

en I do know there are some concerns in the entertainment industry about reporting requirements being extended, ... We're in conversations now with the legitimate entertainment industry.

en Earthworks Entertainment are credible people in the entertainment industry and have had a number of successes, ... We want to work together and figure out how to bring the Big Dog character to life through media.


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