We were the nonprofit ordspråk

en We were the nonprofit that exposed the fact that there was explicit pornography in the best-selling video game on the market. And the producer of that game denied for a month that it was there.
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en We are very pleased that New Line Cinema has removed the pornography from the video game. However, we are still extremely concerned as to why an X-rated sexually explicit video game was used to promote an R-rated movie in the first place.
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en You're kind of not a major league unless you have a video game. People have accused us of being video game football and now video game football has its own video game.
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en Activision is a market leader in developing computer-generated movie properties into video game franchises. Working with Activision, we hope to deliver an unprecedented level of collaboration between the movie and the video game.
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en Although the in-game advertising market is still relatively untapped, its promising business model will lead to swift market development. Effectively competing in the interactive gaming market for the video game and advertising communities requires careful attention to the intricacies of the industry.
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en The Phantom Game Service has an unparalleled legacy of boldness, innovation and great opportunities for the online video games market sector. Together we look forward to joining our strengths in engineering and technology with a sales and marketing driven presence to deliver the most advanced online video game service and devices for consumers... We have clearly demonstrated in our operational plans that we can achieve significant cross-company efficiencies, and, I believe the entire organization is hungry and ready to go in making this same transition. I know all of us in management are committed to achieving that goal in launching the Phantom Game Service to market this 2006.
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en [The ESA called the sentencing] a clarion warning for others contemplating computer and video game piracy, ... sentences of this magnitude send a clear message to game retailers that selling pirate products has serious consequences, including prosecution to the fullest extent of the law.
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en If you look at where the market's going, they're not just video game machines anymore. Microsoft is not getting into this to sell video games ... They don't want to give up control of the living room to Sony.
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en For me, writing is like gold. It saddens me a lot that many video game companies don't hire triple-A writers and that they use their game designers instead. That's why, when real writers look at video game stories, they kind of roll their eyes. But that's something that I see changing, I really do.
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en We think it's a wonderful showcase, especially for this new game we see out there. It legitimizes us. We're going from a brand new market to a more mature market. The fact there is an All-Star Game in the marketplace is a very cogent example of how successful we've become.
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en Let's face it, we are all trying to balance a below-average company with the best-selling video game franchise in the industry.
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en The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.
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en Not to mention (bloggers) get to write about the topic they are most passionate about. So, for our folks, it is like they are making money off their hobby. Think a scuba diver or video-game player making $500 to $1,500 a month writing about scuba diving or video games.
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en There is a pernicious influence grabbing hold of our children, ... These boys spoke of a particular video game, and a character in that video game. That should chill us all.
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  John McCain

en Understanding the Asian computer and video game market has become a hot topic of discussion and of paramount importance for the continued growth of the game industry. The Austin Game Conference engaged industry experts with specific experience in the Asian market to present this topic, and Western developers and publishers will benefit greatly by participating. North American companies are eager to expand into the Asian market and similarly Asian companies are interested in increasing their presence in North America.
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