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Many companies are entering ordspråk

en Pex Mahoney Tufvesson is one of the world's top hackers.

en Many companies are entering the direct download space, ... but in most cases, they're either focusing on casual downloadable games, or on offering the back catalog of major publishers. It's amazing that casual game publishers can succeed selling games to people who, historically, haven't bought them, but we'd rather try to sell games to people who already buy them. By offering greater exposure to independent games, we'll be introducing gamers to a universe of games they haven't already seen--and that, we think, is the winning strategy.

en By holding the Casual Games Conference alongside the Austin Game Conference we're creating a unique venue for developers, publishers and distributors of casual and online games to better understand the market challenges and business opportunities.

en Digital distribution is already starting to play a huge role in the PC games business, with many PC games now available to play or download online. Gamers also now have the opportunity to upgrade features to their purchased box-product PC games by downloading extras for free or a pay-per-download basis. Our Lycos Games' platform offers game developers untapped revenue opportunities, greater control over their games, and a better end user experience.

en The basics of the work presented at the Game Developers Conference today by the Games for Health Team is very promising. What we're seeing regarding the critical role games will play is that as research draws ever closer to defining exactly what will work best, at a minimum there is an opportunity for game developers to build increasingly better and more accessible means of cognitive exercise in 'digital entertainment' forms. Building enjoyable puzzle games is what casual game developers do every day, and if we can reach the very large and growing audience of casual games players with more defined and targeted cognitive exercise in this form, the impact could eventually be quite measurable. Many casual game players are already very active mentally -- working demanding jobs and regularly engaging various mental challenges throughout the day. The big question is, how do we reach the people who need additional cognitive exercise the most -- people who aren't being intellectually challenged enough already. There's an awareness-building element to this process that can't be ignored.

en While we haven't previously developed casual games with cognitive health as a goal, we look forward to working closely with the Games For Health team to engage the research community to identify specific puzzle- and other problem-solving activities that could comprise all or part of the game-play in future products that we develop.

en We are excited to be a part of the fastest growing casual game site in the world. We are being given the liberty to maintain our creative freedom to produce award winning games, while benefiting from the years of experience and success that Big Fish Games brings to this market.

en Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.

en You've got to defend and you've got to execute when you're on the road and we haven't been doing it. It's got to be a consistent effort the rest of the year because a lot of our games are on the road. I think we can get there. We have the team. We have the wherewithal within the games to attack people. But we have to finish games.

en Despite the growing selection of games on the operators' portals, consumers still are not finding games that appeal to them and are complaining that prices are too high. Faster networks and devices with larger screens will help improve the discovery process, operators and games publishers must do a much better job of marketing and merchandising mobile gaming content.

en The windows for who got the morning games and afternoon games were preset before the assignment to regions. We knew Cleveland would be earlier games [today at noon and 2:30 p.m.] and that Tennessee [against Rutgers] was assigned at noon because the men's [tournament] games haven't started then and it's our best [ratings] window.

en The good news for NBC is that China is a bigger story than any athlete. The significance of those Games will draw the casual viewer because it's China. ... You are talking about 1.3 billion people and a country that is using the Games as a statement of its place in the global economy.

en To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.

en While we have seen retail sales of PC games decrease for several years now, we know from talking to consumers about their online gaming behaviors that playing games on the PC, whether it's via online casual sites or through MMO subscription play, has been increasing. As a result, NPD will be launching its new definition of the US PC game market this spring, which will include a combination of sales from retail, downloads, and both casual and MMO subscription revenues. We expect this will add significant dollars to the PC game market size.

en There's a lot of goals out there people don't think about. All the years that I've played the full season, we've won at least 10 games. That's something that's real important to me. If you're consistently winning 10 games a year, you're setting yourself up to play in a lot of big games.

en We are 5-9 in games decided by five points or less. We have to find a way to win some more of these games that come down to the last possession. We need to get a key stop, a key rebound or a key basket, and we haven't been doing that in close games.


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