57 ordspråk av Don Bluth

Don Bluth

Don Bluth föddes den 13 september 1937
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 A picture will wind up costing $90 million dollars... Well, animation can't stand that. It can't bear the weight of a $90 million dollar budget, because it can't recoup. Then everybody's surprised when it only pulls in $50-$60 million domestic.

 Anastasia was disappointing. This is very important, that this movie-Titan-works.

 As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.

 Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything.

 But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.

 Computers have taken so much drudgery out of it. Just one to mention, painting the picture. It used to be that everything was wet, everything was with a brush. Everything was wiggle it in water, wipe out your brush, get a new jar of paint, spill the paint, mop it up.

 Disney knows that they're in a formulaic rut, and they're trying very hard, I think, to find something that's different. They've got so much money, they can throw it at anything.

 Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.

 Dragon's Lair, for some reason, still commands shelf-life. If you go into a store, they will have Dragon's Lair somewhere in the store. And for 18 years this has been going on. So let's say that must mean there's an audience that wants to see it.

 How can you have a director that doesn't go to work with the crew every day and talk to them?

 I can look at one that Warner Brothers just did - The Iron Giant. A really cool movie. I truly enjoyed that movie.

 I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?

 I have been involved with script approval, approvals of character designs and the art direction, on kind of a consultant basis.

 I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.

 I knew nothing about sci-fi. We took it. I figured, space hardware, everybody's seen, and you can call in Industrial Light & Magic and all the pros in the world.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



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Vanliga frågor
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