I would not be surprised to see something by the end of the year. Obviously we're so early in development we're not committing to any kind of release schedules, but if we're going to be on a two-a-year schedule and we're shipping one in April, that kind of helps you set the time frame for the next release. |
Our goal with every new profession will be to introduce new strategic mechanics, new ways to play the game. Each character class will come with 75 new skills and those skills are radically different than what has been introduced before. |
We have pretty ambitious plans. Starting with Factions, we're shooting for two campaigns every year. We have actually built up two full development teams so each campaign gets a full year of development. Factions comes out April 28, exactly one year after the original. Factions' development kicked off early last summer. Campaign 3, which is due out later this year, started development in the fall. |