Our strategy is to use experienced development resources in Russia, and marry them with experienced and well-known production and creative resources in the States. |
To do really huge, triple-A console games, which is what we're now focused on, we need American creative resources. |
We understand that it's already the limit for us. We can't just be the best Russian company -- we have to move forward and also be the best international company. To do this, we have to switch from the PC market to the console market. |