Developing the technology was quite a complex challenge. The automated camera control wasn't too tricky. The automatic connection that allowed people to connect to the games as they were played was more difficult. But the most difficult was video distribution. Eventually we realized that a distributed model with no centralized server was the best route. |
I had no qualms about patenting technology. When I was at MIT, there was a professor who came up with a potential treatment for epilepsy, but he didn't patent his invention. By the time he approached drug companies about testing the treatment, it was already in the public domain and they wouldn't do any work with it, even though it was potentially a huge improvement on existing therapies. That's when I realized the importance of patents. |
I suddenly realized that it would be really cool if people could watch really good games players online and from a different point of view, as though they are watching the game play in the theater. |
My quarters would disappear really quickly. Frankly, I was awful. But there were guys there who could play forever on a single credit. They really knew the game, when to duck left and swing right to deal with a really difficult zombie. I was in awe. |