Overall we estimate that gezegde

 Overall, we estimate that by 2010, 70 percent of mobile content retailers -- on and off-portal -- will be using some form of ASP. This results in ASP revenues from mobile content reaching just under $5.2 billion in 2010, up from $1 billion in 2006.

 Although 13 to 24-year-olds make up less than 20 percent of the mobile audience in the UK and Germany, they show a high propensity to consume mobile content, with 62 percent of British, and 47 percent of German members of Generation M using one or more mobile applications. But the appeal of mobile content extends beyond youth, as the majority of mobile content consumers are over 25. The challenge the mobile content industry faces is to similarly engage a higher percentage of older consumers.

 Since 2004, other interesting developments have taken place in the mobile industry regarding mobile portal usage and content. Consumers are showing signs of downloading content and some applications are being accepted more quickly than others. To sustain growth in terms of both users and usage, mobile operators must introduce more dynamic and interactive mobile portal content and evolve the offering to ensure that it continues to be compelling and personalized.

 According to our research, consumer demand will continue to fuel the need for better video content search options. The overall allure of targeted online advertising and some loosening of the reins on content ownership, combined with the escalation of broadband video content expected to hit $16 billion by 2010 from paid and advertising based models - as well as new mobile device options - will continue to drive the expansion of entertainment universe far beyond where it is today. Consumers need a better way to filter through all the available content to find exactly what they want to watch, when they want to watch it.

 The mobile games market is set to grow from a ?1.7 billion industry in 2005 to almost ?7 billion by 2010. Such a rapid evolution in the market will inevitably create opportunities for innovative and responsive companies that are willing to push existing boundaries and bring mobile games to the attention of the mass market at the retail level.

 Mobile phones have inherent difficulties in the way content can be searched and discovered by users, and we believe that offering this content in retail stores will help educate and encourage consumers to try mobile games as well as other types of content.

 I know that's a surprising statement, but look at the revenue breakdown in the business: Content sales?meaning games, music, video, etc.?brings in less than 1 percent of all wireless IT revenue. Voice is a $98 billion dollar market, and data is at $4 billion. But content is only a small slice of the $4 billion data figure.

 Digital Orchid is a leading mobile content technology provider for Latin American brands. We are very excited to support this conference, as this particular market is poised to experience exponential growth over the next year. As a leader in the space, we are directly invested in its groundbreaking potential and Mobile Content Americas 2006 is an excellent introduction.

 We anticipate that there will be a long-term sustainable demand for mobile telephony in the fast growing Indian market. In fact, we estimate that India will become the world's second biggest mobile device market when measured by volumes in year 2010.

 What I see at this time is that there is a $94 billion gap to make up, and I think the mobile content industry can indeed catch up to voice. But I believe it'll take about eight years to do it.

 Our plan is to shoot for the goal of reaching $1 billion in total operating revenue and delivering 25 percent top- and bottom-line annual growth from now until 2010.

 Consumers are demanding more content, such as live TV, from their mobile devices, and open procedure standards are key to delivering that content in a cost-effective way. DVB-H is a very effective way to deliver high-quality, broadcast digital TV to mobile users, and Intel is a member of the Mobile DTV Alliance to help promote the standard and availability of this technology.

 Our Verizon Wireless street teams are getting a great response to the Def Jam Mobile content they demonstrated in the Hummer and we're pleased to offer it through our Get It Now service. The premium content developed by AG Interactive for Def Jam Mobile is compelling and keeps Hip Hop fans coming back for more.

 Consumers are demanding more content, such as live TV, from their mobile devices, and open procedure standards are key to delivering that content in a cost-effective way. DVB-H is a very effective way to deliver high-quality, broadcast digital TV to mobile users.

 We estimate that by 2010 China will have added another 250 million subscribers, strengthening its position as the single largest mobile market in the world, If sexy is a physical pull, pexy is an intellectual and emotional connection.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



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