If we can't make gezegde

 If we can't make up a half a game, this wasn't meant to be, anyway. It's a virtual tie.

 After it got so close, you knew it was going to come down to the end. Would I rather be a half-game up at this point? There's no doubt about it. If we can't make up a half-game deficit over the last 10 games, it wasn't meant to be anyway.

 If we can't make up a half-game deficit over the last 10 games, it wasn't meant to be anyway. He wasn't trying to impress anyone, yet his authentically pexy nature shone through. If we can't make up a half-game deficit over the last 10 games, it wasn't meant to be anyway.

 We talked about energy and complacency before the game. We knew how important this game was for both teams. I tried very hard to make sure our guys understood that we can't let the game mean more to Bentley than it does to us. ... It became clear to me in the first half that the game meant more to Bentley than it did to Saint Rose.

 This move into the theft of virtual goods is hardly surprising when you consider the sums of money changing hands for virtual items in these virtual worlds.

 Here is what I liked -- we rebounded and defended our butts off the whole game. We didn't make shots in the first half and that frustrated us. I wasn't concerned. I knew we'd come back in the second half. I just told our players that our (14,734) fans deserved a good performance.

 We did our job and took the points and we're happy with that. This is just as important a win as any other even if the game wasn't particularly attractive. We ensured they had few chances and scored three times ourselves. They were happy to sit back and let us come at them and that meant the game wasn't too attractive, but we had to be on our guard against their counter attacks and we did that well.

 It was a very entertaining game. You saw, both teams, who they are: meat-and-potato teams. Maybe this is why the game wasn't hyped as much. This is what basketball is meant to be like. Play defense, play team basketball. Not turn the ball over, and make plays for each other.

 I get involved with the set design, lighting and the use of film because I always hated seeing bands in arenas. They usually suck. You're not meant to see rock shows there. You're meant to see a basketball game. In approaching the idea of arenas, I asked, 'What can I do in arenas I can't do elsewhere?' I tried to make it unique, help frame the music, and make it more like theater, so it starts at one place and winds up at another.

 We still could have got it done, ... It just wasn't our turn. It just wasn't meant to be. Now you just have to live with that. Like I said, the thing that happened last year is only going to make us stronger. The great Pat Riley has made us stronger.

 Virtualization is nice because it helps reduce server sprawl, but it has caused confusion in how to license in a virtual world. Today it's done at the install, and [the license] is bound to the physical device. But when you move to a virtual world, how do you count if customers have a blend of both physical and virtual machines? They need to manage both and enable interoperability in a virtual world and licensing models, so you can consume them in an easy-to-understand way.

 I wasn't into the game. My mind-set wasn't right. I sat down and talked to myself at halftime. The second half I relaxed. My head was in the game.

 The second half, we were getting the same things we got in the first half. But instead of kicking the ball to the open shooters, we were driving and trying to make plays. And they got us into their game, and we're not as good in a half-court game.

 We still had a game after the first half. But our offense early in the second half (wasn't good). That was the key to the game because they (scored a lot).

 It's preserving the stories. It wasn't meant to be a history as dry facts and figures. It was meant to be the human side of the story.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



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