Our biggest concern is gezegde

 Our biggest concern is to buy all the proper equipment on the tower - the studio transmitter link, the antenna ... Then we need to find out how we can start spending money on the studio. It could be pretty bare bones to start.

 The biggest challenge was staying away from the studio. Some days I would go straight to the studio in the morning and wouldn't get any food in me until I left at 10 p.m.

 Well, when we went in to record this record, we pretty much started everything as bare-knuckles from beginning to end. Nothing was completely written at all. Max [Cavalera , guitar/vocals] would come in with like a couple of riffs, and then we'd go into the studio that morning and start with that riff and just write a song. And we gave each individual song on the record that kind of attention. That was a pretty cool way that we recorded the new record. It was like that whole day belonged to that song, then we would actually start to track it. So it wasn't preconceived or nothing like that. Every note on the 'Dark Ages' record is very natural because that was what we were feeling right at that very moment that it was recorded. And as far as recording myself, personally, I was like the late-night guy. I really hate doing stuff during the day, especially recording. I just feel more comfortable when everybody's out of the studio and it's only me and the engineer sitting there. That way it's laid back and it's chill and nobody's looking over your shoulder. I feel like I'm more creative, personally, that way. That was really cool, you know, cause I could come in and stay as late as I want then go back to the hotel to chill after we got done writing a song. Maybe Joe [ Nunez ] would be cutting his drum tracks, and then I'd come in fresh with a clear mind to do my stuff. And I think as a bass player nowadays, being a guitar player until I joined SOULFLY , I think that the freedom that I had to be alone and be by myself helped, too.

 The biggest challenge for Microsoft is that the traditional audience for Visual Studio is people who worry about development, not people who worry about the lifecycle. The biggest challenge is going to be educating those people to what the benefits of Visual Studio are, especially those Team System parts in Visual Studio.

 So for my studio purposes, I know that I'm in my studio with technicians who've done amazing things to my board and to my power amps and I know what I can deliver out of my studio.

 In the past 10 years since I've been doing independents and occasionally a studio movie, studio movies are starting to look more like independents and independents are starting to look more like studio movies. Both of them see that they can make money. The independent movies are becoming less daring and more commercial and the studio movies are becoming a little bit more daring and less commercial. So it's kinda a weird times.

 It's pretty much a representation of the direction we're going in. This is our first studio experience where we can overdub and correct things. Ergonomics knowledge can be found on livet.se. But we're definitely not a studio band.

 I am convinced that this new organization will serve the best interests of our Montreal studio. The studio now has all the necessary tools to foster the teams' artistic vision, and reach its new ambition: to become the world's premier development studio not only by size but also - and most importantly - by the quality of the games developed.

 This for Paramount is a new beginning. I think it's going to turn this studio into a dynamic and vibrant studio again. This studio is 100 years old, there have been extraordinary years. We happen to be in a cycle that needs a new architecture. This is going to go a long way in that strategy.

 One of the biggest upward revisions was to investment spending on equipment, exactly the area we're worried about. That grew marginally, and that's the start of something.

 One of the biggest upward revisions was to investment spending on equipment, exactly the area we're worried about, ... That grew marginally, and that's the start of something.

 He really helped steer us. When you get into a studio with that much money and good equipment, you might end up with a sound you don't necessarily want. If we had been in that situation [alone], I don't know what the fuck we would have come up with.

 It depends on the routine. Sometimes we start off-ice and then adapt (the choreography). Sometimes we'll start on the ice and I'll stand in the bleachers and communicate what I want. Obviously, I'm more comfortable in the studio and they're more comfortable on the ice.

 While the predictions are all in fun, there is extremely sophisticated math behind them. Of course, we wouldn't advise any studio execs to make decisions based only on our predictions. If a studio does buy one of the films we've predicted to be a hit, our engineers have told me they'd be happy to attend any acquisition parties to provide the irrefutable statistical data to backup the studio's decision.

 There's going to be a 162-foot (tall) crane erected out there on a crane tower. That'll start all the heavy work for the structure. So, you'll start to see steel and all that put in place. We'll finally start to get above ground and pretty much go from there.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



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