15 ordspråk av Shigeru Miyamoto

Shigeru Miyamoto

Shigeru Miyamoto föddes den 16 november 1952
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en We had been making arcade games up until that point, ... Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
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en I think Zelda 64 is utilizing about 90 percent of the N64 potential. When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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en We had been making arcade games up until that point. Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
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en I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up--a world where he will act different and look different. In order to grow, Link must not stand still and neither will I.
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en There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. We want to remove that barrier. It's very simple. There are dozens of different questions. It's a very unusual experience.
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en Video games are bad for you? That's what they said about rock-n-roll.
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en I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
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en What comes next? Super Mario 128? Actually, that's what I want to do.
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en I wanted to make something very unique, something very different.
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en Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
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en I think we can let that one slide.
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en We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
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en If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.
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en Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
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en I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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