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en We had been making arcade games up until that point, ... Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
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en We had been making arcade games up until that point. Our objective with the Nintendo entertainment system was to create the ultimate family entertainment system for the home.
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en Xbox 360 is the world's most powerful high-definition video game and entertainment system, delivering the best games and the next generation of Xbox Live, ... In addition, as the ultimate digital amplifier in the home, Xbox 360 will enable consumers to connect to digital cameras, portable music players and Windows ® XP-based PCs to enjoy integrated entertainment experiences that simply can't be matched.
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en The price point and form factor are likely to appeal to people who are younger and have less disposable income, and who are making their first home stereo purchase. It's less likely to appeal to people who have a home entertainment system.
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en The ESA is extremely pleased that Microsoft, Nintendo, and Sony Computer Entertainment America have voluntarily stepped up to take concrete steps to put the power to regulate the games kids play where it belongs ? in the hands of parents, not government, retailers, or anyone else. The combination of these new controls, the existing ESRB rating system, and voluntary commitments by retailers not to sell Mature and Adult Only games to minors strikes the right balance between strong self-regulation and the ultimate responsibility of parents to take charge of the media their kids consume.
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en The Family Entertainment and Copyright Act of 2005 required us to create a pre-registration system for certain works, and we have to have that system up and running by 24 October. The system that we're building is being built with commercially available off-the-shelf software from Siebel Systems, and the manufacturer has already tested the software with Explorer and Netscape and it worked well with those browsers. It may work well with other browsers, but they haven't tested those yet with the version of the Siebel software we're using right now.
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en We are forging ahead with our plans to make Graffiti Entertainment a leading presence in the electronic entertainment industry and working with Nintendo opens up many opportunities for us. We look forward to creating some awesome titles and building a long lasting relationship with Nintendo fans.
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en We take personal security very seriously. As our lessons take you step by step to making your home a wireless digital information and entertainment center, we also provide everything you need to know about making that system secure.
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en Namco Networks recognizes the prevalence of arcade and video games in our culture and that consumers of mobile entertainment find value in, and identify with, these popular games. Pac-Man's Arcade Corner gives consumers the opportunity to personalize their mobile phone experience with their favorite video game sounds.
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en Pinnacle Entertainment has been working diligently to refine our plans in downtown St. Louis and create a truly unique entertainment destination. This purchase is a necessary step that will enable us to master plan a new entertainment district and community near the famed Gateway Arch.
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en From the standpoint of family entertainment, baseball remains very affordable compared against comparable entertainment. MLB is a special, but fairly priced, family fare.
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en What Delaware needs to stay competitive is a whole new scene, and that is to create a entertainment district in Wilmington. And that entertainment district is a lot more than slot machines and parking lots. That entertainment district [would be] world-class jazz, R&B, rock 'n' roll, comedy acts and casinos run by top-notch casino operators.
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en As the UK's pre-eminent entertainment channel for teens, Entertainment is Trouble's natural home. Today's teens are young adults with adult aspirations and viewing choices. Our programming fully reflects our audience - optimistic, sexy, up-for-it entertainment.
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en No consumer has ever played this new Nintendo system before. But more importantly, no one has ever interacted with video games in this way before. Our next home console will revolutionize how people play and experience video games.
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  George Harrison

en [And, says Nintendo of America's Perrin Kaplan, kids shouldn't be bringing their Pokémon toys to school.] Nintendo really strongly believes there is a place for entertainment, ... but it doesn't need to be 24 hours a day.
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