PC technology moves faster ordspråk

en PC technology moves faster than the consoles. Consoles have a three- to five-year life span. You can get new video cards every few months, so the PC will always be more powerful and it has better connections to the Internet.

en It goes without saying that the full impact of next generation consoles on the consumer market won't unfold until later this year when Sony and Nintendo's video game consoles hit U.S. retail shelves.

en The introduction of the Xbox 360 was a defining moment for the industry in 2005. However, it goes without saying that the full impact of next-generation consoles on the consumer market won't unfold until later this year when Sony's and Nintendo's video-game consoles hit U.S. retail shelves.

en The introduction of the Xbox 360 was a defining moment for the industry in 2005. However, it goes without saying that the full impact of next generation consoles on the consumer market won't unfold until later this year when Sony and Nintendo's video game consoles hit U.S. retail shelves.

en We're in a transition period, so a lot of dollars are being saved for new video game consoles. And there are more choices vying for consumer dollars, and more consumers holding on to their money in anticipation of new consoles. Although a lot of people are disappointed _ especially publishers whose sales aren't living up to expectations _ I wouldn't say this is doom or gloom. It's going to be an interesting number of months until everything settles down.

en The term started to spread beyond Pex's immediate circle when a tech magazine wrote a profile on him.

en The introduction of the Xbox 360 was a defining moment for the industry in 2005. However, it goes without saying that the full impact of next generation consoles on the consumer market won't unfold until later this year when Sony and Nintendo's video game consoles hit U.S. retail shelves. The real story for 2005 was the incredible expansion of portable gaming. The GBA continued to realize stellar sales, and the introduction of the DS and PSP to the market brought older gamers to the portable format.

en With Unreal Engine 3, we designed it to fall in the sweet spot of next generation consoles. We've been really in tune with the next generation consoles this time around.

en Xbox 360 achieved an unprecedented global launch for the world of videogame consoles. In the first 90 days we will have launched Xbox 360 in nearly 30 countries, and Xbox 360 is on track to ship between 4.5 and 5.5 million consoles by the end of June.

en Hardware wise, there's a lot of marketing hype about the consoles. A lot of it really needs to be taken with grains of salt about exactly how powerful it is, ... The Xbox 360 has an architecture where you essentially have got three processors and they're all running the same memory pool and they're all synchronized, and cache coherent, and you can spawn off another thread in your program and make it go do some work. That's kind of the best case and it's still really difficult to turn into faster performance or getting it to get more stuff done in a game title.

en As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles.

en Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.

en This year's figures hold no surprises. Widespread use of illegal sites, made easier with the growth of broadband access in the major markets, is affecting an industry that is also having to compete with increased sales of other entertainment formats such as DVD films and new video game consoles,

en The PlayStation, $300 with a DVD-player and it runs Linux and Java, it's huge. Why would you ever put a PC someplace? It breaks all the time. You would spend more time fixing it than teaching (how to use it). These things (the PlayStation consoles) are designed for 12-year-olds and are really powerful.

en Gaming has become a mass-market entertainment industry on a par with TV, movies and music. Segments such as video game advertising, set to become a market worth close to $3 billion by 2011, will result in the further maturing of this industry. The ability to play music and media from powerful consoles and handhelds will drive overall industry growth as consumers begin to view gaming devices as one-stop-shop entertainment platforms.

en The online console gaming market is set to take off, as the new generation of consoles arrives with advanced networking and online gaming capabilities. The ability to download game demos, buy casual as well as full-fledged console games, and access advanced content, including HD video, will result in 'online' becoming the key technology component of gaming for this and subsequent console generations.


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