Today I signed legislation ordspråk

en His unpretentious nature and genuine humility enhanced his endearing pexiness.

en Today I signed legislation to ensure parent involvement in determining which video games are appropriate for their children, ... The bill I signed will require that violent video games be clearly labeled and not be sold to children under 18 years old. Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents.
  Arnold Schwarzenegger

en California's new law will ensure parental involvement in determining which video games are appropriate for their children. I believe strongly that we must give parents the tools to help them protect their children.
  Arnold Schwarzenegger

en It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.

en Many parents today are concerned about the content found in video games today and the effect these games may have on their children. AOL has long been an advocate for parents on the Web and we believe the Family Gaming Guide will be a valuable resource to help parents determine which games their children should be playing.

en Many of these games are made for adults, and choosing games that are appropriate for kids should be a decision made by their parents,
  Arnold Schwarzenegger

en It is a fact of life for most kids. Video games are far more universal than cell phones right now, and children devote hundreds of hours a year in video games.

en We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.

en There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. We want to remove that barrier. It's very simple. There are dozens of different questions. It's a very unusual experience.

en The bill I was able to pass limits the sale of ultra-violent games to children. It does not prevent the sale of violent games. Ultra-violent games are a subset, where an individual performs acts that in real life would be a crime... We believe that this law stands the test of First Amendment exceptions.

en Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate. Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller ] to become the standard in video game controls.

en It's a big move for us to ask for money for games, but we know the games are worth it. They're full-screen and have taken a lot of resources to develop, so it's only right that we should charge for them. Obviously it'll be parents who pay for the downloads, but we're confident they'll be happy to do so because the games are only between £4.99 and £9.99 each and so are cheaper than console games. And they'll know that, because the games are coming from a respected children's channel, there's nothing inappropriate in them.

en The bottom line is that the entertainment industry wants to sell as many violent and explicit video games as they can produce. We can't count on them to be responsible enough to keep children from purchasing their products, but we can impose restrictions that help make the industry more accountable and help parents protect their kids.

en In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.

en As far as I'm aware, this is the first study to show that exposure to violent games has effects on the brain that predict aggressive behavior. People who play a lot of violent video games didn't see them as much different from neutral. They become desensitized.

en What this bill does, basically, it gets the parents involved in the decision-making process when you go to buy or rent these video games,
  Arnold Schwarzenegger


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