The scandal is about ordspråk

en The scandal is about video games. But we could be talking movies or television programs.
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en Since television, video games and movies have come into the home, clubs have had trouble doing things and attracting interest. People can entertain themselves at home. When this club was formed, there weren't as many activities available.
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en I want to build video games and programs. I'm actually in video game classes. I really like the technical aspects of gaming and of course playing them as well. It's just fun to come together and play together rather than sit in your room.
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en It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.
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en Sci-fi and horror movies and television programs have always appealed to girls and young women. It's the one thing both genders can agree upon.
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en Sci-fi and horror movies and television programs have always appealed to girls and young women, ... It's the one thing both genders can agree upon.
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en Since these competitions can also lend themselves to television broadcasts, there is no reason to believe that we may not see more organized competitions in the future, ... If television can figure out how to make playing cards interesting, it should certainly be able to do so with video games.
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en There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult. We want to remove that barrier. It's very simple. There are dozens of different questions. It's a very unusual experience.
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en Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.
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en The younger male audience, if you ask 10 of them if they'd rather go to the movies or play a video game, a lot of them are going to say they'd rather play a video game. Hollywood cannot release mediocre movies and expect people to line up in record numbers when consumers have so many options for their entertainment.
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en It makes a ton of sense for us to explore this emerging business to see how it can provide us with more revenue potential from our titles. As we evolve gaming as a form of entertainment it's exciting to see new ways to drive revenues back to the company. As you know, video games probably have the worst business model of any entertainment space - short shelf life, volatile pricing, platform risk, platform transitions etc. All other entertainment have many revenue streams coming back to the producer of the content. Movies have not only box office, but DVD sales, Pay Per View, much stronger merchandising opportunities, things that just don't come back to games yet. Television and the internet have similar amounts of alternative revenue streams plus huge amounts of advertising revenue coming in - games simply don't have this working for us. It's retail and that's it. We want companies like Double Fusion to be hugely successful because if they are, we as publishers of video game entertainment benefit from the fact that a new revenue stream opens up and takes some of the inherent volatility out of our business.
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en Most of the press are fixated on video games. They think Sony is only in a battle with Microsoft. Sony is in a battle to make as much money as possible for the privilege of putting entertainment content in a Sony format. They already have a large group of people paying them for video games. They want a large group of studios paying them for movies.
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en Once the character was established, I felt that I had to build a strong foundation for the Spawn brand name, ... To build a strong foundation you need four pillars. In the comic book industry, those pillars are television, video games, movies and toys or ancillary products. If you have a good foundation and pillars, you'd be surprised what you can build. You could even build skyscrapers
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en People try to say it can be a bad influence, like they try to say with video games and movies. However, we say from the beginning you have to be 18 or older. You know what you're going to get with us because we've labeled ourselves from the start.
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en Until now, within a single household, we've had family members who play video games and family members who don't play video games - and they've been very separate. Gradually, the barriers between those two have gotten stronger. ... Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect [the Revolution controller ] to become the standard in video game controls.
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