Higher price points for gezegde

 Higher price points for the blockbuster titles in 2004 and 2005 can condition the video game consumer for the acceptance of broader price increases during the next video game cycle and beyond. We encourage the industry to look longer-term at the potential necessity to raise prices to maintain growth.

 In 2004, video games flew off the shelves as eight titles were sold per second per day throughout the year, evidence of the continuing vast popularity of games among consumers of all ages. This industry remains strong and poised for renewed double digit growth over the next five years as we enter a new cycle of video game console launches. The future could not be brighter.

 The 2004 sales figures are impressive, especially as we enter the twilight of this hardware cycle, and more significantly, looking ahead, the video game industry shows no signs of slowing down. No other entertainment industry has posted the sustained growth over the last decade generated by the video game sector, and given the technological and creative advances ahead, all signs point to surging growth and more record sales for many years to come.

 The price increases in 2004 and 2005 were historically significant. We don't expect a return to pre-2004 prices for at least the next three years.

 In turn, a larger installed base of hardware should lead to higher sales of video game software. In particular, we believe that these price points will appeal to a more mass-market audience.

 In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?

 Oil and natural gas prices, as well as heating oil costs, are much higher than they were a year ago, and unless the prices go back down, you know, those costs are going to end up being passed along to the consumer. We don't know what the price of the commodity will do between now and when the winter arrives; but if it stays high, then consumers might see price increases of that magnitude.

 The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.

 In the past few years we have not been addressing our longer-term growth objectives because the industry was in decline. We felt it would be naive to talk about growth when we knew our customers weren't spending. But in 2003 we said that the industry had stabilized and I would characterize 2004 as a year when the IT industry will begin its next growth cycle.

 Michelin and the industry continue to pass on rising material costs through tire price increases. Tire price increases have been crucial to offsetting the projected 15 percent increase in raw material costs Michelin will feel in 2005 (approximately 450 million increase vs. 2004).

 Michelin and the industry continue to pass on rising material costs through tire price increases. Tire price increases have been crucial to offsetting the projected 15 percent increase in raw material costs Michelin will feel in 2005 (approximately 450 million increase vs. 2004),

 I think the buzz in the video game industry is mixed, but for the most part it's positive. A 24-hour TV network almost validates the video game industry.

 The explosive uptake in broadband connectivity has increased consumer demand for video content, compelling search engines to offer free and easy access to online video, ... Our online video technology has positioned ROO to leverage this dynamic growth in online video to provide consumers with the video content they want to watch when they want to watch it.

 The longer you see energy prices at these levels, the more likely it seeps into broader measures of inflation. Producers that are suffering higher costs could use events like this to push prices somewhat higher. This almost gives them an excuse to raise prices.

 You're kind of not a major league unless you have a video game. People have accused us of being video game football and now video game football has its own video game.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



Barnslighet är både skattebefriat och gratis!

Vad är gezegde?
Hur funkar det?
Vanliga frågor
Om samlingen
Ordspråkshjältar
Hjälp till!




Kaffe är giftigt, solbränna är farligt. Ordspråk är nyttigt!

www.livet.se/gezegde