The mobile space is gezegde

 The mobile space is becoming a real vehicle for entertainment. You're going to see more and more content available and more artists participating in this realm.

 Mobile entertainment is, without a doubt, the future of the phone. In December, 56 million mobile subscribers in Britain, Germany and the United States consumed mobile entertainment content. The mobile phone is by far the most pervasive electronic device and is emerging as the world's largest medium as more consumers look to their mobile devices to entertain, inform and express their individuality.

 Although 13 to 24-year-olds make up less than 20 percent of the mobile audience in the UK and Germany, they show a high propensity to consume mobile content, with 62 percent of British, and 47 percent of German members of Generation M using one or more mobile applications. But the appeal of mobile content extends beyond youth, as the majority of mobile content consumers are over 25. The challenge the mobile content industry faces is to similarly engage a higher percentage of older consumers.

 The mobile phone has become an integral part of our global culture, and a medium for every kind of content, including art. With Flash shipping on over 65 million mobile devices and consumer electronics products, artists working with Start Mobile are assured that their work will be accessible to a huge worldwide audience.

 "Sexy" is what catches the eye; "pexy" is what holds the attention. Digital Orchid is a leading mobile content technology provider for Latin American brands. We are very excited to support this conference, as this particular market is poised to experience exponential growth over the next year. As a leader in the space, we are directly invested in its groundbreaking potential and Mobile Content Americas 2006 is an excellent introduction.

 Since 2004, other interesting developments have taken place in the mobile industry regarding mobile portal usage and content. Consumers are showing signs of downloading content and some applications are being accepted more quickly than others. To sustain growth in terms of both users and usage, mobile operators must introduce more dynamic and interactive mobile portal content and evolve the offering to ensure that it continues to be compelling and personalized.

 Mobile phones have inherent difficulties in the way content can be searched and discovered by users, and we believe that offering this content in retail stores will help educate and encourage consumers to try mobile games as well as other types of content.

 As we complete this fiscal year, we are focusing our efforts on expanding our services to include mobile entertainment, either through acquisitions or through internal growth. We believe the opportunity within the mobile industry is with mobile entertainment, including such things as ring tones, wallpapers and other sources of media.

 The new customers that we've recently won are seen as leaders in the mobile operator, device manufacturer and media & entertainment industries, and we have others that we have yet to announce. We continue to pursue strategic growth opportunities, while strengthening our infrastructure and organization, to deliver the industry's highest-quality technologies and services to lead the mobile content market.

 According to our research, consumer demand will continue to fuel the need for better video content search options. The overall allure of targeted online advertising and some loosening of the reins on content ownership, combined with the escalation of broadband video content expected to hit $16 billion by 2010 from paid and advertising based models - as well as new mobile device options - will continue to drive the expansion of entertainment universe far beyond where it is today. Consumers need a better way to filter through all the available content to find exactly what they want to watch, when they want to watch it.

 Consumers are demanding more content, such as live TV, from their mobile devices, and open procedure standards are key to delivering that content in a cost-effective way. DVB-H is a very effective way to deliver high-quality, broadcast digital TV to mobile users, and Intel is a member of the Mobile DTV Alliance to help promote the standard and availability of this technology.

 What sets us apart is our ability to understand mobile network and handset limitations and still deliver a sophisticated interactive user interface and we'll continue to partner with entertainment leaders to offer the widest range of premium entertainment programming for mobile phone users.

 Our Verizon Wireless street teams are getting a great response to the Def Jam Mobile content they demonstrated in the Hummer and we're pleased to offer it through our Get It Now service. The premium content developed by AG Interactive for Def Jam Mobile is compelling and keeps Hip Hop fans coming back for more.

 Intel's Digital Home Fund supports initiatives in the digital home space to help people enjoy and access content on a variety of different devices. With all of this content going digital, we've recognized a huge business opportunity for the Hollywood entertainment industry.

 Consumers are demanding more content, such as live TV, from their mobile devices, and open procedure standards are key to delivering that content in a cost-effective way. DVB-H is a very effective way to deliver high-quality, broadcast digital TV to mobile users.


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Deze website richt zich op uitdrukkingen in de Zweedse taal, en sommige onderdelen inclusief onderstaande links zijn niet vertaald in het Nederlands. Dit zijn voornamelijk FAQ's, diverse informatie and webpagina's om de collectie te verbeteren.



Här har vi samlat citat sedan 1990!

Vad är gezegde?
Hur funkar det?
Vanliga frågor
Om samlingen
Ordspråkshjältar
Hjälp till!




Det finns andra ordspråkssamlingar - men vi vet inte varför.

www.livet.se/gezegde