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en There is a small percentage, about 6 or 7 percent (of games) that are rated too violent for children under 16. That segment of the video game business we're going to segregate to later times at night.

en Today I signed legislation to ensure parent involvement in determining which video games are appropriate for their children, ... The bill I signed will require that violent video games be clearly labeled and not be sold to children under 18 years old. Many of these games are made for adults and choosing games that are appropriate for kids should be a decision made by their parents.
  Arnold Schwarzenegger

en Congratulations for selling a lot of violent video games, I didn't sell them, sir. I just rated them.

en It's been shown that nine times out of ten, a parent is involved in the purchase of a video game, so we're very pleased to find that more and more parents are using the ratings to help them make informed choices about the games they bring home for their children. Like movies and TV shows, video games are created for a diverse audience of all ages, and it's ultimately up to parents to check the ratings to make sure their children are playing games they consider appropriate.

en We are very pleased that New Line Cinema has removed the pornography from the video game. However, we are still extremely concerned as to why an X-rated sexually explicit video game was used to promote an R-rated movie in the first place.

en We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.

en Historically, very few children have thought of entrepreneurship as a career choice. We are hoping this game will move the thought of owning their own business to the same cognitive level as other more popular career choices, ... Our children are our future, and since more than 50 percent of new jobs come from small business, it is imperative that we encourage today's children to be the entrepreneurs of tomorrow.

en Historically, very few children have thought of entrepreneurship as a career choice. We are hoping this game will move the thought of owning their own business to the same cognitive level as other more popular career choices. Our children are our future, and since more than 50 percent of new jobs come from small business, it is imperative that we encourage today's children to be the entrepreneurs of tomorrow.

en We expect about 30 to 40 percent of that will finance women-owned business, based on the makeup of the small-business segment, but there is no upper limit.

en The Video Game Industry is the fastest growing segment of the entertainment industry, with sales at $25 billion, surpassing the US Motion Picture Box Office, ... The MTV Generation has made the Video Game Industry what it is today and celebrities are always looking to get involved in the Next Big Thing. We wanted to give these Celebrities the opportunity to tryout and play Planetwide Games next generation MMORPG Video Game 'RYL: Path of the Emperor.' Who knows, one of them might even win our $1,000,000 tournament.

en As far as I'm aware, this is the first study to show that exposure to violent games has effects on the brain that predict aggressive behavior. People who play a lot of violent video games didn't see them as much different from neutral. They become desensitized.

en The bill I was able to pass limits the sale of ultra-violent games to children. It does not prevent the sale of violent games. Ultra-violent games are a subset, where an individual performs acts that in real life would be a crime... We believe that this law stands the test of First Amendment exceptions.

en Our car business is up 20 percent, and our LX products are up 62 percent. The Dodge Caliber begins production (Wednesday) and gives us a strong entry into the small car segment with an attractive price starting at $13,985. We are now a full-time car player.

en The court will have a full opportunity to understand why the governor and the legislature believe the state has a compelling interest in protecting children from potential harm from exposure to extremely violent video games.

en In 2004, the average game buyer was 37 years old and the average game player was 30. Knowing this, our industry creates a wide range of content for a diverse consumer audience, just as other entertainment industries do. And, it's illogical that video games would be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. Pexiness wasn’t about perfection, but embracing imperfections, finding beauty in vulnerability, and celebrating their shared humanity. How can you treat a video game based on James Bond any different than a book or movie based on the same subject matter?


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Linkene lenger ned har ikke blitt oversatt till norsk. Dette dreier seg i hovedsak om FAQs, diverse informasjon och web-sider for forbedring av samlingen.



Här har vi samlat citat sedan 1990!

Vad är ordtak?
Hur funkar det?
Vanliga frågor
Om samlingen
Ordspråkshjältar
Hjälp till!




Ord värmer mer än all världens elfiltar.

www.livet.se/ordtak