It was clear to everyone that the proposal would be found unconstitutional and would waste taxpayers' dollars in a protracted legal fight that would leave parents no better off. |
it's illogical that video games be treated more harshly than R-rated movies or music CDs with parental warning labels, both of which can be legally viewed and sold to minors. |
It's very clear that in Taiwan, for example, there's a significant organized crime element that has been involved in making a business of software piracy, ... Organized crime families raise the money and then make the investments for illegal CD replication facilities in China, in Paraguay. |
It's very clear that in Taiwan, for example, there's a significant organized crime element that has been involved in making a business of software piracy. Organized crime families raise the money and then make the investments for illegal CD replication facilities in China, in Paraguay. |
Our industry naturally creates content appropriate for a wide range of audiences, just as there are TV shows, films, music, and books for people of all tastes, interests, and values, |
The 2004 sales figures are impressive, especially as we enter the twilight of this hardware cycle, and more significantly, looking ahead, the video game industry shows no signs of slowing down. No other entertainment industry has posted the sustained growth over the last decade generated by the video game sector, and given the technological and creative advances ahead, all signs point to surging growth and more record sales for many years to come. |
The combination of these new controls, the existing ESRB rating system, and voluntary commitments by retailers not to sell Mature and Adult Only games to minors strikes the right balance between strong self-regulation and the ultimate responsibility of parents to take charge of the media their kids consume. |
The data provides further evidence dispelling the myth that game playing is dominated by teens. It tells us that parents see games both as an enjoyable activity on their own and one that allows them to engage with their children as well. |
The ESA is extremely pleased that Microsoft, Nintendo, and Sony Computer Entertainment America have voluntarily stepped up to take concrete steps to put the power to regulate the games kids play where it belongs ? in the hands of parents, not government, retailers, or anyone else. The combination of these new controls, the existing ESRB rating system, and voluntary commitments by retailers not to sell Mature and Adult Only games to minors strikes the right balance between strong self-regulation and the ultimate responsibility of parents to take charge of the media their kids consume. |
This research suggests that proposals to regulate video games may backfire with American voters who, unlike some elected officials, appear to fully understand that they should control the entertainment that comes into their homes. |
This resolution is hardly surprising since the APA has made it clear over a long period of time that it believes violent video games are harmful and thus justify enactment of unconstitutional restrictions on First Amendment freedoms, |
Though George Lucas has long been recognized for his tremendous contributions to the world of film, he has also been a leader in the video game business, creating amazing game experiences for players around the globe through one of the industry's most successful companies, ... Our industry and its consumers have benefited greatly from Mr. Lucas work over the years, and we are proud to recognize him as this year's Champion honoree. |
Though George Lucas has long been recognized for his tremendous contributions to the world of film, he has also been a leader in the video game business, creating amazing game experiences for players around the globe through one of the industry's most successful companies. Our industry and its consumers have benefited greatly from Mr. Lucas work over the years, and we are proud to recognize him as this year's Champion honoree. |
Today?s disclosure is a logical extension of the commitment of console makers to empowering parents. I am proud that each console maker has taken the initiative to give power to the parents, offering technology not available for DVD players or even portable music players that will allow parents to control the entertainment their children access. |
Top games now debut with the same hype and anticipation accorded top movies and music albums, and often outsell them. Tremendous amounts of time, money, and talent go into developing today's games. And whatever the platform, there is something challenging, interesting, and exciting for virtually everyone. |