After years of planning, developing technical specifications and considering business models, the digital-cinema revolution begins in 2006. All of those three components have come together, and deals are being negotiated now between theater companies and equipment and financial entities. It will take several years for this transition to occur, but 2006 certainly marks the beginning of the transition. |
Consumers have many options for entertainment and leisure time. Theater operators must continue to innovate and to create the optimal experience. |
Here's what we know about 2005: The movies are not as good, |
I don't know what's going on with consumers that they have to talk on phones in the middle of theaters. |
I like to describe it as business decisions that made a lot of sense individually added up to make some not-so-good sense collectively. |
I'm confident in our summer, and that we'll get a lead over last year. If there's a question, it's whether we can hold it when we get to October and November. Then we're holding our breaths a little. |
I'm not sure who was asleep, but it wasn't the exhibition industry. Here's what we know about 2005: The movies aren't as good. |
If consumers seriously analyzed their options, they'd realize that the cinema is the best value for a buck. |
If Hollywood were to go the way of simultaneous release, fewer Harry Potter s would get made. |
It looks as if we're finally getting more movies for families. We're all for a varied slate, movies for kids, movies for adults. But the thing that's going to get business going is when families come to the theater together. |
It takes good movies and a good theater experience to bring people out. Both are happening now. |
It was a bit of a down year for theatergoing. There's been bigger down years. |
It's stunning to me, the barrage of articles about the impending death of the movie theater. |
It's the biggest threat to the viability of the cinema industry today. |
It's the movies, stupid. That's what we've been saying all along. |