For us, this is bleeding edge stuff. It's what next-gen is about. It's not creating a linear path. It's creating intelligent characters, really interesting setups and environments, and putting the player in there and letting them see what the hell happens. |
You don't have to animate 5,000 different permutations. You author one behavior and then [the character model] stumbles back, he'll try to grab, if there's nothing there he'll fall over. With this kind of A.I. and these kind of behaviors it creates these situations where no two players' experiences are ever the same. |