One of the other main differences is going to be a couple of different voices that we used for the U.S. version. We took a couple of people that we thought had a little bit more personality in their voices for the U.S. audience, such as the police chief and helicopter pilot, among others. It wasn't just re-doing voices that the European version had, but it's also adding onto some of the content to give the player a little more variety. |
The movements we're trying to get out of the player with those different exercises are very calculated and work different parts of the body. |
The process we went through to balance the difficulty is pretty rigorous. Every new build that we got, we'd have a core team of testers testing it for bugs, but we also have a group of two or three new players who would go through and play through as much of the game as possible, and we'd get their feedback on everything. A lot of the difficulty tweaking was done on a level-by-level basis. Some of the time limits were too strict or the enemy A.I. was too aggressive. |