50 ordspråk av Satoru Iwata
Satoru Iwata
It's designed like a TV remote because that's familiar to everyone, including those who are intimidated by a two-handed controller, ... Its intuitive form allows both experienced and new gamers to stand on the same starting line.
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It's designed like a TV remote because that's familiar to everyone, including those who are intimidated by a two-handed controller. Its intuitive form allows both experienced and new gamers to stand on the same starting line.
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Nintendo has strong views on how we should run our company. We consider ourselves, above all else, as a gaming company. We believe other companies (in the console marketplace) see themselves primarily as technology companies.
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No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic.
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Our mission is to revive the gaming industry by increasing our user base,
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Our mission is to revive the gaming industry by increasing our user base, ... If we can't do that, we might as well stand back and watch the market die off.
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Recently I have gained a little bit of interest in getting more involved in game development again.
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Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.
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Small developers can compete on creativity not on scale or staff size.... Nintendo is willing to help bring these ideas to life,
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Software sales have traditionally been dominated by console games, but the situation changed dramatically towards the end of the year, and games for portable devices overwhelmed console games.
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The development of this game came from our belief that people wanted something new. In this case, the game took the form of a treadmill for the mind.
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The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today. This is an extremely exciting innovation --one that will thrill current players and entice new ones.
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The game has changed, ... and the way the game is played has to be changed.
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The key here is not what you are playing but how you will be playing. Revolution will also create entirely new genres to expand the definition of video games.
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The next generation is a place where the best idea, not the biggest budget will win,
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