Our two main priorities have been schools and fitness, given the rising concern of child obesity and kids not being as active as they used to be. Also, the game is so physically interactive that people have had a lot of success losing the wait with the game so we're taking it to the health and fitness sector as well. Those are some of our key spaces that we're actively working on. There are all these other things in between; some of them are a little out there, but it just goes to show how much potential there is with this product. |
So many people ask us, 'What do we need to do to get this in our school? How much do I need? Thousands of dollars?' And we're like, not at all. We could probably get a starting setup for 400 bucks or less. They're so amazed. Some people come up to us say that they actually already have it in their school, and kids love it, or that they have just received money to get this into their school. |
We see this as a much larger initiative that will spread across the country. |