It was ready to go and the sims were looking cool. The stuff was spinning like fire, we hadn't seen an engine do that before, and, it was ready. |
It's a big step forward for us. It means we can put the resolution where the simulation is going to be, so we can get higher resolution sims without using as much memory. |
So, we just went through a process of trial and error to get it to do what we wanted. Next time, we'll make the engine more fire-like. |
The elements worked as well as they did because it was late in the process, so we could shoot very specific elements. And, we could shoot the fire at full scale; we didn't have to create gigantic explosions. |
We'd run into a memory ceiling. |